GameHax - Console Game Hacking



ORC FileShare

Game ISO files

Codemasters Project Downloads Portal


cb2get24 Jan : 15:59misfire7.64 kb2372Not rated
Cheat Code Cryptor v2[1].0.408 Jan : 05:00Herben6.7 kb9688Not rated
CMP Dump Saves08 Jan : 04:37CMP Team21.79 kb3802Not rated
Code Condense31 Oct : 07:58Rathlar18.87 kb2491Not rated
Codebreaker Pattern Maker08 Jan : 04:40CMX15 kb5581Not rated
Codebreaker v7+ Code Converter v1.314 Apr : 05:34Misfire85.81 kb3751410/1
Codelookup08 Jan : 04:57Dark Killer3.57 kb5852Not rated
CodeSeek08 Jan : 04:58Pyriel25.38 kb13111Not rated
DeltaMaker v2.1908 Jan : 05:00Fullcodes5.96 kb6817Not rated
GS2 Cryptor 1.008 Jan : 04:37Dark Killer18.93 kb3916Not rated
Joker It31 Oct : 07:56Rathlar12.43 kb3468Not rated
Label Mates08 Jan : 04:56GMO1.67 mb883610/1
Masterfinder08 Jan : 04:59M.Kajihara(KAJA)4.46 kb5475Not rated
Max Codelist Manager 2.004 Mar : 23:09mirality403KB b2537Not rated
MaxConvert_v0_7108 Jan : 04:36Pyriel, Parasyte (AR MAX & original MAXCrypt source), Misfire (AR2)50.15 kb16494010/1
MaxCrypt08 Jan : 05:00Parasyte37.65 kb7219Not rated
MemDumpSearch v0.3.108 Jan : 04:38Dark Killer11.27 kb4089Not rated
Multiline Konverter Beta08 Jan : 04:59ITM Public16.52 kb5817Not rated
PS2 Online Converter08 Jan : 04:58kpdavatar93.71 kb8146Not rated
PS2 Save Builder13 Jan : 21:15Vector127.61 kb10180Not rated
ps2dis099_2308 Jan : 05:01Hanimar130.1 kb10701Not rated
U.H.T.08 Jan : 04:57Phoenix968.75 kb4409Not rated
Universal Codekit 2K508 Jan : 04:39
5.89 mb20282Not rated
347243 download(s) from 23 files


GHSI Downloads

Cheat Engine v5.4
An excellent and occasionally updated program with similar functionality to TSearch.
Size: 3.54 MB

Cheat Engine v5.4 source
The source to Cheat Engine v5.4.
Size: 2.63 MB

Classic Cheat Code Game Patcher
[From the author, cracker]: Classic Cheat Code Game Patcher (CCCGP for short) is a program that takes Game Genie (GG) or Pro Action Replay/RAW (PAR) codes that you have copied from a website, etc. and automatically parses them for you so you (don't have to enter in one code at a time like other programs like you to do) which produces a list of available cheats for you. You can then select the cheats you want to apply to a game permanently and patch them directly into the game.

This app works for NES, SNES, Genesis, Game Boy, and Game Gear codes.
Size: 30.55 KB

This program allows you to make dummy files (useful for various things).
Size: 20 KB

ELF Mutilator v.10
An ELF disassembly tool written by Viper187, which will allow you to disassemble ELFs for PS2, PSX, and N64. Includes an ASM searcher and a header view function.
Size: 60.04 KB

File2File v1.02
A small program of my (ugetab's) own design.

Used primarily to copy portions of 1 save-state over the same portions of another save-state. Used to:
Find impossible-to-search values
Find multiple values required to activate an effect
Find music data for ripping purposes(find what controls the position in music, and writes the values, and you've got music init code)
Save guesswork, if using for simple codes(value +1, +0, -1, *4, *8? who cares, I'll see when I find it)

Includes source, because I've lost stuff to bad drives too often.

Game Genie Code Converter v4.00
This is an updated version from 2.01. It lets you convert to and from SNES Game Genie/PAR, NES Game Genie/PAR, Genesis Game Genie/PAR, and Gameboy Game Genie/Hex Code. It also features built in Assembly Instruction lists for SNES and NES. The Gameboy list is there, but it's wrong on a lot of items.
Size: 51.44 KB

A program that converts Game Genie codes to raw hex, and vice versa, for NES, SNES, Genesis.

A (Windows) command-line app that allows the user to modify binary (executable, etc) files at the byte level. With a simple batch script, this could be used for automation of byte-patching...very useful.
Size: 8.51 KB

A great, really comfortable hex editor. I (Lazy Bastard, that is) use it frequently...I have it installed on my USB flash drive, in fact.
Size: 478.76 KB

A package including one of the best hex editors out there, allowing you to edit text and anything else in any program (or any other file for that matter) in much the same way you use the Mem. Editor of a GS; a hex/dec calculator; and a base converter for multiple numerical systems. Definitely grab this.
Size: 429.79 KB

Majestic Porter v3.5
A GUI app that will convert, or port, codes between versions of the same game. It also includes the ability to convert using a custom offset of your choice, allowing you to convert between versions of a game not in the list (which is good, since the list is still relatively short, heh), a hex/dec calculator/converter, a utility to extrapolate/recondense 50-type GSPro serial repeaters, and a utility to decrypt encrypted PSX XPloder/XPlorer/GameBuster codes. MP now supports nearly every code format out there. Made by Lazy Bastard (XPloder decryption cracked by misfire and Parasyte).
Size: 39.68 KB

A very small app that allows you to perform RAM searches on Windows apps of any kind, much like TSearch. Quite handy.
Size: 86.07 KB

Renegade64 v1.7 with source
[Discontinued; superceded by RenegadeEx] An awesome N64 hacking tool (that's also useful for other systems), made by Viper187. Now includes GPL licensed source.
Size: 428.58 KB

RenegadeEx v1.05
RenegadeEx, by Viper187, is an impressive hacking tool that can attach to many emulators, and allow you to perform searches in a huge variety of ways. Check it out.
Size: 120.37 KB

A great RAM editor for any Windows app (including a PC game or an emulated game with no other functional hacking system), with similar functionality to ArtMoney or CEP. TSearch is highly recommended by nearly everyone at GSHI.
Size: 1.2 MB

XN Resource Editor v3.0.0.1
XN Resource Editor is a free program that allows you to copy, edit, add stuff to and from Executable (.EXE) Direct Link Library (.DLL) and many more types of files.
Size: 1.12 MB

Datel XBoxPowerSaves MFC Application v1.0.0.1
The reasonably small contents of the ARMax save file manager for use with Xbox memory cards. This does not include any of the 180MB worth of saves found on the CD and is merely an extracted copy of the program with the driver. It may be possible to trick this into working with non-Datel cards by editing the expected USB device IDs in the driver's INF.
Size: 1.18 MB

WiiRD, Gecko, & Code Manager
Wiird, made kenobi and Link; Gecko, made by brkirch; and Code Manager, by Link (code list concept by James0x57) are essential for hacking the Wii. Go grab them.

CBDS Master Code creator Required DLLs
Required DLL files for the CBDS Master Code creator program. Download these only if needed. (Put them in the same directory as the CBDS Master Code creator program)
Size: 667.78 KB

CBDS Master Code Creator v1.1
A program made by Dlong that creates Master codes for NDS games.
Size: 227 KB

An open-source, free PS2 application that allows a user to dump PS2 memory repeatedly during game play (either to a USB flash drive, or remotely via a network cable to a PC), so as to compare these dumps (either on the PS2 itself, or remotely via a network cable to a PC, using a compare utility), and the ability to force specific memory addresses to hold specific values (in order to test results of searches), to allow users to create their own cheat and enhancement codes for games. Artemis is a functional hacking system, which has been used to create new codes on a variety of games.

CB2Crypt v1.4
CB2 code decryptor/encryptor, by misfire. Very nice prog...
Size: 86.75 KB

Cosmic Cheat cdrom0 hack
A minor modification to CCheat (originally made by sjeep), by Lazy Bastard. Cosmic Cheat is a homebrew cheat system for the PS2. This is a minor modification to the original, replacing all references to host with cdrom0, and removing some (thus) extraneous data. Rather than using an app like Naplink to communicate the testdb.cff information, you can now simply burn a renamed cff (T.CFF) on the root dir of a cdrom, with CCHEAT.ELF and a proper SYSTEM.CNF (all of which are included, for convenience).
Size: 171.21 KB

Elf Modder
An app that allows you to modify PS2 ELFs. Made by cYs Driver.
Size: 19.34 KB

A command-line utility that allows you to convert PS2Dis bin files into PS2 ELFs. Quite useful for ELF modification, though I usually prefer Elf Modder. Made by Jaytee.
Size: 48 KB

Float Convert
An app that converts float to hex, and vice versa.

[This has been superseded by OmniConvert.]
A program, made by Pyriel, based on work and other programs by Parasyte and misfire, that will convert almost any PS2 code format to any other.
Size: 57.39 KB

A utility, by Pyriel (including work done by misfire and Parasyte) that will allow you to convert a PS2 code from any format (raw, CB, AR, GS, etc) to any other. From the ReadMe:

"Omniconvert, like its predecessor, MAXConvert, can encrypt and decrypt codes for many devices. As of this release (2008) it handles codes for all commercially available devices available in North America, and most (if not all) devices available in Europe and Asia. More than that is designed to perform the more common translations of codes from one device to another. It is also capable of creating update files for the three modern devices."
Size: 440.69 KB

pcsx2 r4099 debug mod by hyper2k
Toss pcsx2-dev.exe into an existing ~0.9.7 installation and run.

I'm not absolutely certain this is the correct description for this build, but:

Stuff added in this build:
1) Memory Dumping. This will save the dump on the same directory as the executable. The dump is a snapshot of the memory range 0x00000000 - 0x02000000. Make note of that when loading the dump in a disassembler.
2) EE Memory Location (as per LiquidManZero's request). This will be displayed on the Log Console. The win32 offset is the address in PCSX2's memory space where the PS2's emulated ram is located.
3) Memory Poking. Write values to the emulated memory rather than poking PCSX2's memory (which is unsafe).
4) Modded the cheat engine. This version uses a simpler format for all cheating purposes. The big advantage is that formatting are easier to follow, just see the cheats folder included in package, and it now follows common codetypes (single skip conditional is now 0xD instead of 0xE). The downside of this is it will not apply patches to the IOP (only EE). Since it's still WIP, I may have to add the IOP patcher for some games that need them.
Size: 18 MB

PS2 Cheat Code Encryption Lookup
An app that determines the encryption (GS, CB, AR) used in a code.
Size: 24 KB

A PS2 disassembler, made by Hanimar. An absolutely priceless tool.
Size: 175.43 KB

An app that will give some info on PS2 ELF files, by Tony Saveski.
Size: 497.27 KB

A program made to utilize different file formats of CodeBreaker PS2. The features are: extract (and optionally decrypt) all cheats from code saves, encrypt or decrypt PCB files, convert PCB files into ELF files, and check digital signature on code saves and PCB files. Made by misfire.
Size: 93.58 KB

Free Memory Card Boot v1.7 Source [fixed]
This is a compilable copy of FMCB v1.7 (made by Neme & jimmikaelkael). The version circulating at the moment (6:17 PM Central US time, Oct 5, 2008) is missing a few things required to compile. I've simply copied those from v1.5's source, and everything seems to compile without incident. However, as we have no way of knowing if we're missing out on some functionality by not having some potentially new source, feel free to let us know if this build doesn't do something it's supposed to do, heh.

FMCB can be found at .

PS2 Compilable Source Collection
As there aren't that many examples of PS2 homebrew source that compile properly on anything close to an updated PS2 toolchain, I (Lazy Bastard) have been going around collecting those that do, and updating (or coercing others into updating, heh) those that don't. Think of it as a sample collection, to learn from. Thanks go out to all the great authors of the various pieces of source included.

PS2 Packer-Unpacker GUI
A Win32 app that compresses or decompresses PS2 ELFs, using either SJCrunch/SJUncrunch, or PS2Packer/PS2Unpacker.
Size: 180.03 KB

Win32 Pre-Built PS2SDK 5.0
This is the fully compiled PS2SDK, using msys and MinGW (fixed), including gsKit (fixed; also improved for FONTM support; also improved drastically by Ragnorok's fixes), gslib, the SDL port, SDL Mixer, libjpg (functional version from myPS2 source), usbhdfsd, libcdvd, PS2Lib (for legacy/old source support), ps2eth, ps2ftpd, SMS, sioshell, sbv, uLE patches, ps2Perf, dreamGL, libtiff, romfs (partial functionality only; see below), libito (partial functionality only; see below), PS2-Packer (with all stubs), and PS2-Packer-Lite (in alignment with some sources floating around the 'net). Essentially, we have a fully-built, standard PS2SDK, and additional functionality through gsKit, gslib, SDL, SDL-Mixer, libjpg, usbhdfsd, libcdvd, PS2Lib, ps2eth, ps2ftpd, SMS, sioshell, sbv, the uLE patches, ps2Perf, dreamGL, libtiff, romfs, libito, PS2-Packer, and PS2-Packer-Lite. The required patches have, as mentioned above, been applied to include some added functionality, and allow uLaunchELF to compile. Mega Man's modifications to gsKit's FONTM support have been added as well, and the results are quite impressive. romfs and libito have been added, but, as the PC tools are Linux binaries, you won't be able to create romfs images using genromfs, or use the image conversion tool "itt" in libito (however, you will still be able to compile most sources that require romfs or libito, and you'll still be able to use either in your own projects, aside from those tools).

As noted in the ReadMe, I (Lazy Bastard) didn't create the PS2SDK; I've merely fixed a few things that were broken in the Win32 msys/MinGW build, and pre-compiled it all. Anyway, take a look at the ReadMe for full details.

A Gameboy Advance code making tool.
Size: 225.54 KB

A Gameboy Advance code making tool. This will be helpful for decrypting some codes in the BSFree database.

To decrypt codes, take the first line of the master code, and paste it into the first text area, followed by whatever code you want decrypted
Size: 6.65 KB

This program will generate the 2nd line of a GBA (CB) enable code.
Size: 314.62 KB

GBA Cheat Code Converter v1.2
A very small program that can convert any code you put in in to whatever format you specify.
Size: 17.48 KB

GBA Tool
A Gameboy Advance code making tool.
Size: 7.63 KB

A program for encrypting/decrypting GameShark Advance codes. Likely now irrelevant due to AR Crypt becoming an all in one program, but for the hell of it it's still here. ;)
Size: 6.31 KB

Tracer-VisualboyAdvance 1.7.1
A modified version of VBA with tracing features.
Size: 1.04 MB

VisualBoyAdvance for Hackers
A very nice modified version of VBA; has several code hacking related features that the normal version of VBA lacks.
Size: 562.81 KB

This program works much like a GS, only on your entire PC. It was made for PSX emulators, but you can use it for games, programs...hell, even your OS. This is pretty cool, and you should grab it now.
Size: 290.7 KB

CodeQuest will convert GS serial repeaters (50 type codes) to their raw 80 forms, which can then be used with any version of GS/Exploder/etc. It can also deal with a few Caetla code types.
Size: 18.7 KB

GS Pro 3.2 ROM
This is an unhacked copy of the original GS Pro v3.2 ROM. Useful if you're having problems with your gspro, and want to reflash it. To use it, just unzip it in the same place as the GSPro Utils.
Size: 239.11 KB

The same as GSCC2002, except this is a slightly newer version I think, or at least a smaller one that doesn't need installing. This is identical to Wreck's "modded" version. As such, his description also applies to it.

Wreck: I didn't actually do any modification to the programming. What I did was take certain files from an older working version of the GSCC Toolz that I had on a disc, then put them in with the newer version. It seemed to operate correctly on my computer, which uses Windows XP Home as its OS. I should really tell GE Master to change that on GoldenEye
Size: 141.09 KB

The absolute best PSX GS hacking device for use with the PC. Remember all those things you wished you could do with a GSPro? They're all here . Plus you can extract an entire memory card's worth of information, and store it on your PC, a disc, or whatever you want, for later retrieval, allowing you to potentially store almost infinite amounts of saves. All you need to connect your GSPro to your PC is a standard Male 25-Pin D-Type to Female 25-Pin D-Type parallel (printer) cable. Grab it at your local computer store, but grab this now. Also, this is an old enough version that it has an installer. You might want to grab the other one on this page instead.
Size: 1.66 MB

GSPro Utils
This program's hacking abilities are weak in comparison to GSCC's, but it has a few extra functions. I prefer the single save memory card copying system it uses to the full card system GSCC uses, but I suppose that's just a matter of personal preference. There are a couple of other, specific functions I used to use this for, but as I haven't hacked PSX in a while, I don't recall them, heh. Just grab it.
Size: 678.35 KB

The official hacking utilities for gspro with the ar3stop rom included. Lets you play backups without a mod chip, but not imports...
Size: 924.1 KB

This is a program that will allow you to use GS codes with just about every PSX emulator. Not bad.
Size: 1.01 MB

PSX Hacking Utils 3.2
An original copy of the official GSPro hacking utils, complete with ROM and documents.
Size: 904.77 KB

X-Killer v0.56
A program capable of encrypting and decrypting 6k and 7k Xploder codes (second digit of the code is either 6 or 7), and firmware dumps. It can also do firmware upgrades on an Xploder cart, assuming you've got the ROMs.
Size: 44.15 KB

A command-line Win32 app by misfire, that will allow you to encrypt/decrypt PSX Xploder codes. Includes source.
Size: 16.77 KB

Snailrush's quite good Final Fantasy VII background image and script viewer.
Size: 89.23 KB

The sequel to 7mimic, that as the name implies lets you view the backgrounds and script in Final Fantasy VIII.
Size: 93.45 KB

AR3 Stop
This application patches a GameShark Pro 3.x or Action Replay Pro 3.x ROM to add the ability to play
copied games and imports.

Thanks goes out to bfoos for tracking down this hard-to-find gem.
Size: 46.32 KB

A prog created by CzarDragon to allow you to create your own debug room in FF7.
Size: 53.08 KB

This is a cool program. It allows you to view the .lzs model files of FF7. Just pop a disc from FF7 into your CD-ROM drive, and have fun. A note: this only allows you to view the .lzs files under the enemy folders, and not those that include the maps and all that. In any case, check this out; it's worth it.
Size: 143.83 KB

CzarDragon's FF7 text viewer.
Size: 38.1 KB

It Might Be NES v1.3.3 WIP1
The newest version of IMBNES, an NES emulator for the PSX. It works quite well.
Size: 246.77 KB

A hex editor and R3000 disassembler, aimed in particular at Playstation executable files, though it can load files as raw data as well. Made by George Styles (FusIoNMaN).
Size: 163.92 KB

PSicture v1.01
Another of the nifty tools Snailrush made. This one is useful for ripping still image data in a Playstation game.
Size: 94.27 KB

PSound v1.33
A Snailrush program for ripping audio mostly from Playstation games.
Size: 85.08 KB

A small collection of tools that will let you view cut scenes from your favorite PSX games (sometimes even without taking them off the CD), extract them, and change them to avi's. You can also extract sound files from many games and convert them to .wav form. All you have to do is insert your game into your D drive (or whatever drive you have assigned to CD-ROMs), and run whichever of these programs you want.
Size: 493.21 KB

TIM Exporter
A program to export PSX .tim files into .bmp form. Remember to click on the top left icon, or you'll just be sitting around stumped, heh.
Size: 21.06 KB

One of Hanimar's programs. Meant for decrypting and reencrypting the GS Pro update files.
Includes C source code.

A program, translated from Japanese by Rtistik Designs, that will allow you to search pretty much any file for images - but, most importantly, this includes files found in PSX games. Just pop a disc into your CD-ROM drive, run the program, and see what images you can get. This, by the way, is about the only way you can extract FF8 images, as it works on the .img file FF8 uses. You might wanna be doing something while you're searching that'll be a while. Have fun, and send in any cool pics you find.
Size: 238.1 KB

A disassembler for N64 ROMs.
Size: 28.01 KB

Mupen 0.5 (RenegadeEx Edition v1.05) SRC
Source code to the Mupen v0.5 build with RenegadeEx v1.05 built-in.
Size: 2.71 MB

Mupen 0.5 (RenegadeEx Edition v1.05), With Plug-ins
A special build of Mupen64, with built-in RenegadeEx, including the plug-ins required for it to run right out of the box (er, archive).
Size: 3.03 MB

Nemu Compression
This program, made by ugetab, will let you disable compression for new save-states made with Nemu64.
Size: 5.47 KB

Project64 Build 52 (Debugging version)
This is a compiled Build 52 version of Project64. It contains the debugging features found in the main executable, for those who are curious, or want to see what is available in the debug build
Size: 323.17 KB

Project64 v1.7 build 49
One of the newest versions of the N64 emulator Project64. This is newer than the infamous LeroyJenkins copy that's been floating around awhile. Also, this version has a debugger.

Warning: It is unknown if these prerelease builds call home or not. Use this at your own (though be it small) risk.
Size: 2.11 MB

Project64 v1.7.0.55 (with plugins)
A newly leaked copy of Project64. Supposedly has fixed bugs, new features, and so on.

This specific copy, comes with just about every commonly used plugin around.
Size: 4.88 MB

This simple program reads data from ZSNES CHT files and puts it into a nice ASCII characters table.
Size: 15.18 KB

FuSoYa's SNES9X SuperFX Instruction Logger
This emulator allows you to log SuperFX instructions being used by the emulator.

00:e834 40 ldw (r0) r0=$0058 SRAM=00:5AAE
00:e835 64 sub r4 r0=$0055 CY=1

First line Loads Word (SRAM=00:5AAE) to (r0). The result of this operation is on the same line.
Second line subtracts (r4) from (r0). This next result is on the same line as well.
Size: 385k

Geiger's SNES9x Debugger
A version of SNES9x 1.43, with Geiger's debugging features. Quite useful for a lot of different hacking capabilities.
Size: 725.44 KB

SNES Address Convertor
Converts SNES addresses between LoRom, HiRom and Hex Addresses in a file with no header(the way the SNES9X Debugger outputs them). Can use any of the 3 as input. VB6 Source included.

Now able to apply GG codes to a ROM, whether it's got a header on it or not.
Size: 19.89 KB

DL SRAM Editor
An SRAM editor for Der Langrisser.
Size: 71.79 KB

This is Yousei's FF3 (FF6Jap) editor, kinda updated by Eizneckam, since Yousei abandoned the project. This update allows you to use many of the functions that were screwed in the original. Grab it.
Size: 1.08 MB

Lord J's FF3 (FF6Jap) monster editor. It's more specific, but it has a few extra options in its field.
Size: 81.99 KB

This is a ROM editor for the US version of FF4 (in the US it's known mostly as FFII), written by Yousei. This zip file includes the entire program (and apparently some if not all of the source code). Just unzip it into a folder of your choice (it'll make its own folder within that folder, so there won't be a mess), and run the .exe under the inner folder named Release
Size: 130.95 KB

Hyrule Magic
A ROM editor for The Legend of Zelda: A Link to the Past. Very awesome.
Size: 168.26 KB

This command line program can do several things to a ROM, but the best use is that it can switch an SNES ROM between one of the many copier types. This often enables you to use a patch on a ROM when you can only find an incompatible type of file, or for converting to obscure formats before you apply an IPS patch
Size: 48.21 KB

An editor for Illusion of Gaia ZSNES savestates.
Size: 32.5 KB

Lunar Magic
A level editor for (SNES) Super Mario World.
Size: 315.06 KB

Snes File<->LoRom<->HiRom Convertor, SNES GG ROM Patcher
This application will let you convert addresses between ROM File address(minus the header), Lo-ROM address, and Hi-ROM address, with any one of those as the input.

As an addition, it can also patch an SNES ROM file with any set of Game Genie codes you may want to apply. Remember to keep a backup of the original.

Made by Ugetab. VB6 Source included.
Size: 19.89 KB

Lets you browse through sound effects in an SNES ROM, and export them in Wav form if you like. Note: These sounds do not include .spc music files; you can export those in a few of the more well-known SNES emulators.
Size: 39.79 KB

The best utility for many things to do with SNES ROMs, including adding front-ends (translations, hacks, etc).
Size: 18.66 KB

SoM Editor
A ZSNES savestate editor for Secret of Mana.
Size: 21.49 KB

An SNES sprite editor, in Beta stage (where it will probably remain forever). Definitely fun to play around with.
Size: 142.06 KB

Zurfl - Zombies Ate My Neighbors editor
A pretty kickass level editor for Zombies Ate My Neighbors (SNES). It seems to be pretty complete, it edits levels, monsters, items, palettes, and music.
Size: 82.26 KB

Zurfl - Zombies Ate My Neighbors editor source
The source to Zurfl, as the title implies.
Size: 125.39 KB

Gens Hacking Version
A version of Gens with a Pro Action Replay code searcher added. (See the 'GG' search window)
Size: 358.83 KB

Gens KMod
A mod of the original Gens source code to add development/debugging/hacking features, by Kaneda.
Size: 764.43 KB

Gens Tracer
A copy of Gens 2.12aR2 with an effective tracer added. Despite being rather an old version of Gens, this is quite a useful tool.
Size: 1.73 MB

Intelligent ReAssembler is a PC port of an Amiga app of the same name. IRA translates any executable or binary file into an assembler sourcecode that might immediately be translated back by an assembler (specifically designed for the 68000 processor type). Very useful for disassembling Genesis ROMs. The original was coded by Tim Ruehsen, but the port was done by Antiriad / Raine.
Size: 121.21 KB

A 68000 assembler package by Charles Doty (, with components by Paul Lee and Michael Hope.
Size: 107.31 KB

A macro preprocessor for the ASxxxx series of assemblers, made by Michael Hope, especially useful in conjunction with Charles Doty's JAS.
Size: 22.25 KB

A plugin for IDA Pro, for Sega Megadrive/Genesis disassembly.
Size: 55.27 KB

Regen 0.95 + Debugger Enabled (Win)
This is a debugger-enabled copy of the Regen Genesis emulator. Game Gear and SMS aren't debuggable, but are emulatable. It's quite as fully featured as FCEUXDSP, and not too under featured compared to Geiger's Snes9x debugger. It even has some stuff I'd have liked to see in Geiger's debugger.

Emukon v1.05 (02/07/2004)
A Game Gear and Sega Master System debugging emulator. Has been used to contribute at least 3 Game Genie codes to the site so far.
Size: 323k

MAME32 v0.113.3
The Windows GUI version of MAME, done by an independant group. This is here, so you don't have to deal with the fileplant BS to get a copy.

Note that this is an ancient copy as of now, and doesn't even have CPS3 emulation.
Size: 7.01 MB

pcsx2 svn 1669 (devel build)
Yet another windows compatible compiled build of pcsx2 from their subversion code. This has the somewhat useful "debug" menu enabled unlike their public beta copies.
Size: 3.65 MB

PCSX2 svn 377
Windows binaries of revision 377.
Size: 798.01 KB

PCSX2 svn 390 win32
pcsx2 built from subversion source with vc9. Changes are not known.
Size: 987.61 KB

PCSX2 v0.9.3 win32
Windows builds of the 0.9.3 sources. These are totally unofficial, and as such may not really work, heh. Do not bug the devs about this, since they had nothing to do with these builds. Also, this package only contains the main executables. You'll need plugins and a ps2 BIOS for this to work.
Size: 1.25 MB

Potemkin DaSH 1.00 (with source)
A PSP emulator of practically no use, coded by ector. Contains both the source and a compiled binary. Requires the VC++ 2005 SP1 Runtime.
Size: 951.8 KB

SSF Ver0.08 alpha R10
An extremely good Saturn emulator, that runs a great deal of the games around.
Size: 376.01 KB

Che's Ultimate Cheater
A collection of savestate editors made by Che, for SNES, NES, and Game Boy ROMs.
Size: 557.04 KB

Passgen v1.08
A program, made by ugetab, that generates passwords for the following games:

Space Shuttle Project
Battle of Olympus
Solar Jetman
Kid Icarus (NES, Virtual Console)
Fire 'N Ice
Who Framed Roger Rabbit
Bubble Bobble (Updated CaitSith2 work)
Casino Kid

...allowing you to choose specific stats and such. Quite impressive work, if I [LB] may say so.
Size: 124.43 KB

RPG Maker 2 Translation 1.03 with 1.05 update
Most of the sites with translations only carry the latest 1.05 patch, which consists of a 17 byte file, and no translation. This provides the 1.03 translation with the 1.05 update patch, and related files. This requires a 'FIG'(inSNESt = Pro Fighter/Super UFO 8) headered rom to work with the patch. RPG Maker 1's patches use an even more obscure type of 'BIN'(inSNESt = Magic Game Doctor/Multi Game Hunter) formatted.
Size: 77 KB

A level editor for (NES) Super Mario Brothers 1. Pretty damn cool.
Size: 85.58 KB

Treasure Hunter G Translation
Translation by Metalhawk. See previous versions of translation for an accurate readme. (Version Beta 2, latest available as of 02/20/06). It's here because the page it's originally from is no longer available.
Size: 123.04 KB

A Win32 app that allows you to map keys and mouse activity to your gamepad, so as to use a gamepad with a game (or app, even) that doesn't have support for gamepads. Pretty damn nice.
Size: 454.88 KB

Game Music Plugins for Winamp
Tools to play several types of Game Music.

Nezplug Gameboy GBS Player
This can play several different formats of music, including NSF files, but it's one of the best GBS winamp plugins as far as compatibility is concerned. If you want to use this for GBS, and NotSoFatso for NSF files, then you'll have to configure Nezplug to 'DisableNSFSupport=1' in the configuration file
Size: 283.37 KB

NotsoFatso_0851-fixed2 NSF Player
NotSoFatso 8.51 fix 2. Used to play NSF files, which are custom, by-hand rips of NES music, and sometimes sound effects. This is a fixed version found at The 'official' NotSoFatso is no longer being updated by the original author.
Size: 162.82 KB

SNESAmp v3.1 source
The source to SNESAmp v3.1.
Size: 99.09 KB

SNESAmp v3.34
An SPC Player for SNES Music and some sound effects. SPC files must be dumped with an SNES emulator, and can contain almost any SNES game's music or sound data. See or for files.
Size: 493.06 KB

VGM Plugin for Genesis Music
This game music player is one of the newer ones on the scene. See for Genesis music downloads in several flavors, and in far better shape than any GYM files you may still be hanging on to
Size: 158.47 KB

A 7zip archive containing a code database called "BSFree". It appears to be all of's codes...
Size: 21.75 MB

SKSApps Download Portal

Eurasia Dowload Portal

Tim's Vault


Note: Tim's Vault do not support or affiliate with any of these cheat tools. They are listed here merely for your convenience. Use any of them at your own risk.

010 EditorDownload
ArtMoney v7.30Download
AXE v3.0Download
Cheat Engine v5.5Download
Cheat FinderDownload
Cheat O MaticDownload
Cool Game Assistant 2002Download
Fix People ExpertDownload
Game TrainerDownload
Hex WorkshopDownload
Magic Trainer CreatorDownload
Memory Addresses CollectorDownload
Memory Gutter XPDownload
Minimize Hack ToolDownload
Omni TrainerDownload
Patch SaveGame EditorDownload
RAM CheatDownload
SaveGame AnalyzerDownload
SaveGame Editor CK (German Only)Download
Trainer Creation KitDownload
Trainer Maker KitDownload
Trainer Spy Protection for TMKDownload
Trainer SpyDownload
Ultimate Game Cheating SystemDownload
Universal Game EditorDownload
Universal Save Game EditorDownload
Voodoo HackerDownload
Winsock Packets EditorDownload

Note: Tim's Vault do not support or affiliate with any of these cheat tools. They are listed here merely for your convenience. Use any of them at your own risk.

Cheat Usage Information

Command-Line Shortcut
If you come across a cheat that ask''"s you to add a string to the end of a game's shortcut (like "-console"), this is what's normally called a Command-Line Shortcut. In order to make this change, follow the instructions below.

1. Press "Start" and navigate to the icon (or shortcut) for the game. Or find the shortcut on your desktop.
2. Right-click on the icon for the game, then select properties.
3. In the "Target" box you'll find the location of the game (ie: "C:\Program Files\Game\play.exe"). This is where the change have  to be made.
4. Add the Command-Line Shortcut to the end of the line (ie "C:\Program Files\Game\play.exe" -console).
5. Once you have made the change, select OK to save.

A “trainer” is a third-party program designed to change memory locations of running programs (games).  For trainers to work, they must be running simultaneously with the game they were written for.  It is best to start the game first, and then actually begin playing the game, then switch back to Windows (using Alt + Tab) and run the trainer.  Select the options you desire and switch back to the game. Do not CLOSE the trainer until you are done playing the game.  Since trainers alter SPECIFIC memory locations, they usually only work with specific versions of the game.  This is the most typical problem you’ll run into when trainers appear to be “not working.”

A editor"is a third-party program written to alter the configuration settings or saved game file of a specific title. Usually, the editor is run while the game is NOT opened because it depends on saved information. It is best to backup the files being edited, because sometimes the editor doesn't work with the version of the game you are playing, resulting in corrupted data.

This is one of the hardest cheat to do. The cheat will normally contain a "hex address" anda value to change it to. You need to use a hex editor in order to use this type of cheat. Hex editing allows you to alter the game by changing values stored in the original .EXE or data files. Remember to always make a backup before trying hex editing.

UGE is short for "Universal Game Editor". This is a DOS based tool that allows the user UGE modules which allows them to change values in a game. This program is need to use the files with the .uge extension and available for download above.

This is like the UGE program, where users can create GW tables of data to change values in a game. You will need this program to use the files that have the .gw extension available for download above.

DexDrive Saved Games
The DexDrive will allow you to transfer Console savegame data from a memory card to your PC's hard drive. Then with this device you can download savegames from the Internet and use them with your own game. Most times these savegames open up the whole game for play or have been "edited" to raise the player's statistics.



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